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1201. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
To my knowledge, there isn't a single spacefaring alien race in EvE. Even the terrestrial sub-human animals and plants may well be the result of terraforming and genetic engineering done while the EvE Gate was open. Jovians are Earth-descended, an...
- by Reggie Stoneloader - at 2007.06.02 14:37:00
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1202. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
But if you whale too much, the Gallente Whale Rights Activists blow up your ship and pod you again and again, while shouting, "How does it feel to be murdered, murderer! Space Whales are people too!"
- by Reggie Stoneloader - at 2007.06.01 05:02:00
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1203. 0.0 and the "capital fleet paradox" - in Player Features and Ideas Discussion [original thread]
I think it should be done geographically. Someone made reference once to the Civ system (I think it was Civ, didn't play much myself) where your cities sucked more the farther you got from your "capital". I think it would be interesting in EvE emp...
- by Reggie Stoneloader - at 2007.06.01 04:55:00
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1204. Caldari Buff - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 01/06/2007 02:27:58 Appealing. I always wondered why the race that focuses their design philosophy on electronics, shields and maintaining long range has ships that are smaller, yet slower than the ones that bu...
- by Reggie Stoneloader - at 2007.06.01 02:29:00
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1205. Faction Weapons - in Player Features and Ideas Discussion [original thread]
No, the bonus for faction weapons is the low skill requirements. You shouldn't have an undue boost to performance just because you're rich enough to buy or dedicated enough to grind purple (Or is it green?) guns for your ship.
- by Reggie Stoneloader - at 2007.05.31 19:02:00
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1206. Low-Sec, PvP, Gate Camping, Etc. - in Player Features and Ideas Discussion [original thread]
Originally by: Angelus Xenotov Lame. This is a carebear idea, which usually involves ganking any combat in the vinicity via whining on the forum. Low sec is LOW SECURITY, the 'dark alleys' of EvE, so walking through with your wallet fill...
- by Reggie Stoneloader - at 2007.05.31 03:32:00
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1207. Low-Sec, PvP, Gate Camping, Etc. - in Player Features and Ideas Discussion [original thread]
Inspired by this thread . Here's my list of complaints against low-sec PvP: 1: It basically only happens at gates, so a fighter out for a fight has to be in something that can tank gate guns. Thus, no tacklers, no cheap ships, no low-skillpoint...
- by Reggie Stoneloader - at 2007.05.29 03:22:00
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1208. NERF gate camping. - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek I'd just like to add that 250km with cruise missiles isn't exactly a viable PvP loadout. You can't scramble at that range and the target will warp away before the missiles get there.. But the Raven can use its...
- by Reggie Stoneloader - at 2007.05.29 03:05:00
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1209. Valandrils Action: "Say no to walking in stations" - in Player Features and Ideas Discussion [original thread]
It's important for the team to get their work done, but the actual implementation on TQ is a mistake, and I hope they don't actually intend to try it. What got changed in the last patch? A few things. What got added? Almost nothing. How many prob...
- by Reggie Stoneloader - at 2007.05.29 02:59:00
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1210. Logistics Ships... - in Player Features and Ideas Discussion [original thread]
What you describe sounds more like gang mods. I like the way logistics ships are right now, but they're disused because another shooter is always more valuable than a healer in EvE, thanks to self-tanking and the frailty of logistics ships. I thi...
- by Reggie Stoneloader - at 2007.05.28 03:36:00
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1211. One Hotkey. Thats it. - in Player Features and Ideas Discussion [original thread]
I think jumping should work like docking. When you select the gate and hit "Jump", your ship warps to it and/or approaches it as necessary, then activates it.
- by Reggie Stoneloader - at 2007.05.28 03:31:00
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1212. Suggestion to fix drone boats . [Devs please read its a good idea]. - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Also where is my ability to kill your weapons ? Didn't you read it? Sit at 0km and all turrets have 0% accuracy because the tracking equation can't divide by 0. That's how you kill turrets. It requires no ammo an...
- by Reggie Stoneloader - at 2007.05.28 03:29:00
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1213. Where have all the nice people gone? - in EVE General Discussion [original thread]
I Came from RO, an MMO in its "red giant" stage of life, about 18 months ago, and I was shocked and delighted by the number of friendly, helpful people who would take the time for a convo to explain why their ship looked different or how they blew...
- by Reggie Stoneloader - at 2007.05.27 20:30:00
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1214. getting people into PVP, decreasing concord response in 0.4-0.1 - in Player Features and Ideas Discussion [original thread]
How about if low-sec is just patrolled by faction police, and faction standings (of attacker and target both) determines the speed and fury of the response? If a neutral or even low-standing hauler gets waylaid in Caldari space by a +9.5 mission r...
- by Reggie Stoneloader - at 2007.05.27 20:03:00
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1215. energy missiles - in Player Features and Ideas Discussion [original thread]
The Amarr definitely need something to overcome the crippling narrowness of scope that their weapons supper from.
- by Reggie Stoneloader - at 2007.05.27 05:50:00
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1216. getting people into PVP, decreasing concord response in 0.4-0.1 - in Player Features and Ideas Discussion [original thread]
Originally by: Ryo Jang you havent actually done any low-sec pvp have you? I'm not a full-time pirate, but in my experience it takes a whole evening of belt piracy to find and ransom a Covetor, which scores about 15 million isk. Seriousl...
- by Reggie Stoneloader - at 2007.05.27 05:46:00
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1217. energy missiles - in Player Features and Ideas Discussion [original thread]
I think they should do a mix of kinetic and explosive damage, and have matrix types that affect range and damage, like crystals do. That way you've got to use either lasers or these, but can't replace the one with the other, and a mix would do mi...
- by Reggie Stoneloader - at 2007.05.26 19:33:00
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1218. Precision shooting skill - in Player Features and Ideas Discussion [original thread]
Well, how does Guided Missile Precision make the explosion smaller?
- by Reggie Stoneloader - at 2007.05.26 19:27:00
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1219. New ship class - Ship of the Line - in Player Features and Ideas Discussion [original thread]
T2 BS means BS 5 to pilot it. No way. This idea is for a T1 semi-capital ship (T1 skill reqs, capital component construction) using modules that can be trained for without millions of SP in level 5 skills. The capital scourge needs to be met, and...
- by Reggie Stoneloader - at 2007.05.26 19:26:00
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1220. Precision shooting skill - in Player Features and Ideas Discussion [original thread]
Does it even really have an impact? My first Kestrel (47m sig) got dusted by an Apoc from something like 160km using Tachyon IIs (400m sig res). It had no problem hitting me. Whatever math is used for that, it doesn't seem to be as consistent as ...
- by Reggie Stoneloader - at 2007.05.26 19:20:00
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